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- on mouseDown
- puppetSprite(32, 1)
- set the memberNum of sprite 32 to the number of member "CNTRL DOWN.PICT"
- updateStage()
- if the memberNum of sprite 5 <> 0 then
- set num to the memberNum of sprite 5
- set QTname to the name of member num
- if the controller of member QTname = 0 then
- set the controller of member QTname to 1
- else
- set the controller of member QTname to 0
- end if
- end if
- end
-
- on mouseUp
- set the memberNum of sprite 32 to the number of member "CNTRL UP.PICT"
- updateStage()
- puppetSprite(32, 0)
- end
-